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EMY SASSIER

Game designer

TOOLS
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Links​

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MIGHTY QUEST FOR
EPIC LOOT

January 2021 - August 2021

Ubisoft Paris Mobile internship

" Loot Big…Or Die Trying! "

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Platform: Mobile

This internship was a bit different, as I was joining a live project, as Mighty Quest launched in 2019. It was also my first experience as a Game Designer Assistant on a bigger project. This was very interesting and inspiring!

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I had the opportunity to work on various aspect of the live production:​

  • Documentation:

    • Maintaining the internal documentation up to date and updating it (integrating new tools)

    • Proposing and creating new internal documentation to ease the workflow

  • Game design:

    • Designing an Epic Pass (quest, rewards, texts)

      • Epic Pass in collaboration with Rainbow Six Siege​

    • Designing new gears and blessings

  • Narrative design:

    • Writing Epic Pass's quests descriptions, according to the context set in the event.​

    • Writing gear and blessings names, according to the theme of the set and the Mighty Quest overall mood and guideline.

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