
EMY SASSIER
Game designer
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Links​

MIGHTY QUEST FOR
EPIC LOOT
January 2021 - August 2021
Ubisoft Paris Mobile internship
" Loot Big…Or Die Trying! "
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Platform: Mobile
This internship was a bit different, as I was joining a live project, as Mighty Quest launched in 2019. It was also my first experience as a Game Designer Assistant on a bigger project. This was very interesting and inspiring!
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I had the opportunity to work on various aspect of the live production:​
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Documentation:
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Maintaining the internal documentation up to date and updating it (integrating new tools)
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Proposing and creating new internal documentation to ease the workflow
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Game design:
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Designing an Epic Pass (quest, rewards, texts)
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Epic Pass in collaboration with Rainbow Six Siege​
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Designing new gears and blessings
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Narrative design:
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Writing Epic Pass's quests descriptions, according to the context set in the event.​
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Writing gear and blessings names, according to the theme of the set and the Mighty Quest overall mood and guideline.
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