
EMY SASSIER
Game designer
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MIGHTY QUEST
Rogue Palace
September 2021 - February 2023
Ubisoft Paris Mobile
" Guess it’s time to go slashing again! Enter the maze and save the mad king from himself! "
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Platform: Mobile / Netflix
This project was really fulfilling in many ways. It was my first experience as a full-time Junior Game Designer, this time on a new production that I was able to work on from the idea phase to the end. And of course, none of this would have been possible without an amazing team!
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Here is what I got to work on:
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Documentation:
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Setting up the structure for the internal Game Design documentation on Confluence
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Producing the Game Design Document sent to Netflix
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Game design:
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System design: Heroes, statistics, early global systems (that then got passed to new Game Designers)
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Content Design: Heroes (gears, skills, pets...)
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Integration in Unity
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